As a dedicated game designer, I am driven by a deep love for crafting unforgettable experiences that immerse players in tightly made experiences.
Jumping from platform to platform was one of my greatest joys growing up, from Spyro the Dragon to Megaman II. From an early age, I have studied these experiences for what makes them so special to me. I applied what I learned to any game that I could sandbox in—Minecraft, Roblox, and even pre-Super Mario Maker level editors. With the ability to polish the experience thanks to these simple tools, I know that it's the inner workings of these games which people don't notice that make them so enjoyable.
In the future, I will apply myself to furthering the medium and create experiences that others will revel in; to continue pushing the boundaries of game design and inspire the next generation of game developers to create truly unforgettable experiences. For now, judge for yourself how I'm doing.
- Trey